Changelog

What's new, newest first — 380 updates and counting.

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Guild About Us + guild pages

v0.1.1643 Jul 19, 2026

Guilds get a public About Us and website pages.

  • Added a public “About Us” blurb for guilds, set by the leader.
  • Added public guild profile pages on the website with roster, holdings, and standings.
  • Changed guild names on the leaderboards to link to their guild page.
  • Changed the guild MOTD to be private to members.

Pilot rank next-rank hint

v0.1.1637 Jul 19, 2026

See the XP to your next pilot rank.

  • Added a “next rank” line under Pilot Rank showing the XP left to level up.

Objective tick-boxes

v0.1.1634 Jul 19, 2026

Objectives get real tick-boxes.

  • Replaced the ”[ ]” text in objective lists with a drawn tick-box that checks off when a step is done.
  • Changed chat channel tabs to light up the active tab instead of bracketing its label.

Nerf: seam bosses

v0.1.1631 Jul 19, 2026

Seam bosses carry weaker weapons.

  • Reduced seam boss firepower.

Added active-event readout

v0.1.1629 Jul 19, 2026

See enemies remaining in a Void seam.

  • Added a top-left readout that shows enemies remaining while you’re in a Void seam.
  • Changed the same readout to double as a world and zone boss indicator.
  • Fixed ship nametags floating over the hull so they now sit above the ship at any zoom.

Changed: sealed seam markers

v0.1.1626 Jul 19, 2026

Off-screen sealed seams now show in red.

  • Changed the off-screen edge marker for a sealed seam gate to red.

Fix: seam bosses hit too hard

v0.1.1623 Jul 19, 2026

Seam bosses no longer one-shot geared pilots.

  • Capped seam boss power so shallow and mid seam champions no longer one-shot appropriately-geared pilots.

Added target filters

v0.1.1621 Jul 19, 2026

Filter Tab to lock only enemies, rocks, or gates.

  • Added a target filter to cycle Tab between enemies, ships, stations, gates, asteroids, wrecks, and planets.
  • Added a clickable filter readout to the target-lock panel.
  • Added a Dynamic and Rigid targeting toggle in Settings.

Hunt mission enemies where they roam

v0.1.1617 Jul 18, 2026

Hunt mission enemies where they roam.

  • Changed storyline and contract fights to send you hunting enemies out in the world.
  • Changed those objectives to mark the nearest contested space holding the target.

Fix: mining and weapon targeting

v0.1.1613 Jul 18, 2026

Mining hits the rock you aim at.

  • Fixed mining lasers hitting nothing and rocks that would not break.
  • Changed weapon targeting so your locked target stays the priority.
  • Added click-to-lock for asteroids.
  • Added auto-advance to the next rock when one is mined out.
  • Added damage numbers while mining.
  • Fixed a wreck scan and salvage objective that could get stuck.
  • Renamed the “Burrow Station” system to “Burrow”.

Quest overhaul

v0.1.1608 Jul 18, 2026

Clear objectives, working quest markers, station turn-ins.

  • Reworked every objective line to state exactly what to do and where.
  • Added an always-on description line under each journal objective.
  • Added an Advanced helper toggle with step-by-step hints per objective.
  • Fixed scan-the-wreckage quests marking every wreck while only one counted.
  • Fixed quest markers to point at the exact mission target for wrecks, contacts, and set-piece enemies.
  • Changed all quests to turn in docked at a station.
  • Added any-station turn-ins for quests without a named station.
  • Changed turn-ins to happen on the station Contracts board instead of the journal.

Fix: energy bar regen

v0.1.1601 Jul 18, 2026

Energy bar now refills smoothly instead of snapping.

  • Fixed the energy bar refilling too slowly and snapping to its real level when firing.

Void-touched seam ships

v0.1.1599 Jul 18, 2026

Corrupted seam ships glow with living void veins.

  • Added a living void-corruption overlay to seam-touched enemy ships.

Naming and interface cleanup

v0.1.1595 Jul 18, 2026

Consistent gear names and cleaner enemy ships.

  • Changed weapon mod and blueprint tier names to consistent Roman numerals.
  • Removed the “Frame” suffix from enemy ship names.
  • Changed the weapon mods shop to list each tier as its own row.
  • Removed the placeholder colour tints and bars from enemy ships and the target lock.

Change: shorter combat ranges

v0.1.1592 Jul 18, 2026

Combat ranges cut roughly in half.

  • Reduced weapon and combat-device ranges by about half.
  • Changed enemy ships to hold range based on their own weapons.

Fix: broken salvage loot

v0.1.1589 Jul 18, 2026

Salvaging wrecks no longer yields unusable items.

  • Fixed wrecks sometimes dropping an unusable placeholder item when salvaged.

Fix: buying ships at stations

v0.1.1587 Jul 18, 2026

Shipyards sell hulls again.

  • Fixed most stations no longer selling ships from their shipyard.

Five more painted ships

v0.1.1585 Jul 18, 2026

Five more ship hulls get painted art.

  • Added painted art for 5 more ship hulls.
  • Refreshed art on several previously-painted hulls.

Menu and interface fixes

v0.1.1582 Jul 18, 2026

Settings and menu tidy-ups.

  • Changed the graphics settings to be shorter and clearer.
  • Fixed a graphics settings hint overlapping a control.
  • Added a loading state to character select.
  • Changed pilot cards to a consistent, fixed size.
  • Fixed the objective tracker taking clicks meant for a window on top of it.

News wire, ion storms, black boxes, bounties, new HUD

v0.1.1579 Jul 18, 2026

The galaxy has a news wire now.

  • Added a galactic News feed covering boss kills, surges, duels and sovereignty claims.
  • Added dock rumors that leak real intel like zone boss lairs.
  • Added ion storms that mask signatures and blind every scanner in the sector.
  • Added scoopable black box flight recorders beside player wrecks.
  • Changed wreck claims to be owner-only.
  • Added a station Jobs tab with player bounties and supply contracts.
  • Added faction bounties on pilots who stay Wanted.
  • Reworked the flight HUD into a slim glass cluster with a backlit annunciator strip.
  • Added a 1-5 tool hotbar to the HUD.
  • Added a shield and energy ring around your ship.

Update and display fixes

v0.1.1572 Jul 17, 2026

Space visuals render reliably again.

  • Fixed space visuals (nebulae, wormholes, stars, sun flares) sometimes failing to render.
  • Changed launch updates to wait for a Download button instead of downloading right away.
  • Fixed alt-tab appearing stuck after the game updates and relaunches in fullscreen.

Eight more painted ships

v0.1.1559 Jul 17, 2026

Eight more ship hulls get painted art.

  • Added painted art for 8 more ship hulls.
  • Refreshed art on the previously-painted hulls.

Weapon visuals

v0.1.1558 Jul 16, 2026

Projectiles and lasers redrawn.

  • Reworked all projectile visuals with dark outlines and hot cores.
  • Reworked laser beams with layered glow and flowing pulses.
  • Improved scoop tether visuals.

Beam tracking

v0.1.1556 Jul 16, 2026

Tracking lasers hold their target.

  • Fixed tracking lasers flickering on and off a moving target.
  • Changed hit sparks to stay on the struck ship.
  • Improved aim assist on mining and salvage beams.

Weapon feel

v0.1.1553 Jul 16, 2026

Weapon fire sticks with your ship.

  • Fixed flame jets and muzzle flashes being left behind by a moving ship.
  • Changed projectiles to inherit the firing ship’s velocity.
  • Reduced projectile speeds by about a third.