Closer combat
v0.1.1551 Jul 16, 2026
Weapon ranges compressed; fights happen up close.
- Reduced all weapon ranges to roughly half.
- Reduced projectile speeds.
- Changed point defense, drones, and base turrets to the new range scale.
- Added painted art for the Marauder frame.
Falcon painted
v0.1.1549 Jul 16, 2026
The Falcon gets its own art.
- Added painted art for the Falcon frame.
Ship lighting patch
v0.1.1548 Jul 16, 2026
Cleaner lighting on painted ships.
- Changed painted ship hulls to catch light and shadow more cleanly.
- Changed ship cockpits so only the glass canopy catches the light.
More painted ships
v0.1.1545 Jul 15, 2026
Real art for more of the fleet.
- Added painted art and lighting to 13 more ship hulls.
Hull lighting setting
v0.1.1537 Jul 14, 2026
Tune hull lighting, or turn it off.
- Added a Hull lighting setting under Settings, Graphics.
- Added an Ultra hull lighting tier with sharper shadows.
- Changed Low to draw hulls flat, which helps most in crowded fights.
- Improved hull lighting performance.
Blinking nav lights
v0.1.1533 Jul 14, 2026
Ships run with real navigation lights.
- Added blinking navigation lights to painted ship hulls.
- Changed nav lights to stay visible on distant ships.
- Changed cloaked ships to run their nav lights dark.
- Fixed the Gunship’s nose prongs being filled in instead of open.
Painted ship hulls, lit by the sun
v0.1.1529 Jul 14, 2026
Real ship art that catches the light.
- Added painted art for the Outlaw Raider and Gunship frames.
- Added sunlight and self-shadowing on painted ship hulls.
- Changed engine plumes to fire from every nozzle a hull has.
- Changed weapons to fire from a hull’s real gun barrels.
- Removed the placeholder color tint from hulls with painted art.
Economy balance pass
v0.1.1524 Jul 12, 2026
Sane pirate hoards, capped loot rarity, better story pay.
- Fixed NPCs hoarding multi-million credit fortunes that dropped on a single kill.
- Changed NPCs to bank excess wealth and carry a bounded lootable wallet.
- Changed world loot, salvage, and mining finds to cap at Rare quality.
- Changed Epic and Legendary gear to come only from bosses, missions, and blueprints.
- Changed storyline chapter credit rewards to pay roughly triple.
- Changed the scanner wallet readout to highlight rich targets sooner.
Content mega-update
v0.1.1522 Jul 12, 2026
Hunt Void bosses, run contraband, work real trade routes.
- Added 12 hunt bosses with lairs, phases, and themed loot across the deep Void.
- Added seam layout and champion variety with new modifiers.
- Added blueprint drops to bosses, seams, wrecks, shops, and missions.
- Added smuggling with contraband, dock inspections, and black-market fencing.
- Added regional trade routes with station imports and exports.
- Added a unique perk to each banking union.
- Added consensual duels in the Void.
- Added a Wanted status that turns faction patrols and docks against you.
- Added wing contracts, trial titles, monthly race seasons, and earned cosmetics.
- Added in-game leaderboards for races, bosses, and PvP.
- Changed contract boards to Meridian Cross and the faction capitals.
- Changed every dormant skill tree track to grant real bonuses.
- Changed player bases to dock tighter and allow building near suns.
- Changed the galaxy map to show player bases as gold pips.
- Improved bandwidth use and load hitches again.
Fix: frozen ship after a crash
v0.1.1509 Jul 10, 2026
Reconnecting after a crash no longer freezes your ship.
- Fixed your ship being frozen and unable to move after reconnecting from a crash or force-close.
Changed base placement clearance
v0.1.1507 Jul 10, 2026
Plant a base closer to stations.
- Reduced how far a base must sit from stations and other bases.
Fix: silent base deploy
v0.1.1506 Jul 10, 2026
The Deploy button now says why a base won't drop.
- Fixed base and HQ deploys failing silently, so rejected deploys now say why in chat.
Galaxy map: charted start, nearby names
v0.1.1504 Jul 10, 2026
New pilots start with the Reach's core charted.
- Fixed the galaxy map starting blank for new pilots.
- Added names for systems just past your explored space.
Guilds now hold territory
v0.1.1498 Jul 10, 2026
Claim solar systems for your guild and defend them.
- Added deployable guild HQ stations that claim their solar system.
- Added claiming of systems bordering your guild’s territory.
- Added exclusive mining and resources inside your guild’s territory.
- Added protection for claimed systems until a rival declares war.
- Added guild wars and siege camps for taking rival territory.
- Added guild-coloured territory on the galaxy map.
Fix: radar contacts lurching
v0.1.1493 Jul 9, 2026
Radar blips track smoothly instead of whipping mid-range.
- Fixed edge-lock radar contacts lurching across the dish instead of tracking their true distance.
Guild recruitment
v0.1.1491 Jul 9, 2026
Find and join guilds from inside the game.
- Added an Available Guilds browser to find and join guilds in-game.
- Added a guild join policy officers can set to Open, Approval, or Closed.
- Added an applications inbox where officers accept or deny applicants.
Fix: storyline choice buttons
v0.1.1489 Jul 9, 2026
A Federation story choice showed garbled buttons.
- Fixed a Federation storyline decision that showed stray characters on its choice buttons and listed a duplicate option.
Fix: respawn as your real pilot
v0.1.1488 Jul 9, 2026
Death returns your real pilot, not a placeholder.
- Fixed post-death respawn returning you as a placeholder pilot instead of your real character.
Fix: leaderboard tie order
v0.1.1486 Jul 9, 2026
Tie on a leaderboard? First to reach it ranks higher.
- Fixed pilot and guild leaderboard ties so whoever reached a value first ranks above later arrivals at the same value.
Chart bodies for discovery credit
v0.1.1485 Jul 9, 2026
Scan a body first, get your name on it.
- Added discovery credit so the first pilot to scan a planet, moon, or star gets their name on its scan readout.
- Added a Discovery leaderboard ranking pilots by bodies charted first.
- Removed natural moons from monolith planets.
New base types up to Tier 6
v0.1.1482 Jul 9, 2026
Deploy new base types up to Tier 6.
- Added new player-base types at every tier from 1 to 6.
Fix: HUD text clarity
v0.1.1479 Jul 8, 2026
HUD readouts render sharp instead of blurry.
- Fixed the console and radar readouts rendering blurry instead of sharp.
Fix: reticle colours
v0.1.1471 Jul 8, 2026
Selection reticle shows its own colours again.
- Fixed the selection reticle washing out its own colours with a full tint.