Changelog

What's new, newest first — 380 updates and counting.

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Fix: beam tracking

v0.1.1468 Jul 8, 2026

Continuous beams stay locked to your ship and target.

  • Fixed continuous beams freezing in space instead of tracking your ship and target.

Added item sizes

v0.1.1465 Jul 8, 2026

Gear and cargo now share your ship's hold.

  • Added a size to every item.
  • Changed the ship’s hold so equipped gear and cargo share its space.
  • Changed base gear to stand out in the hold with a blue tint and “Base” labels.
  • Added a Tier column to the cargo list.
  • Changed item tooltips to show size and mass.

Added Extraction districts

v0.1.1462 Jul 8, 2026

Mine your base's home world for ore.

  • Added Extraction districts that mine the base’s home world for ore into storage.
  • Added world-type mining bonuses, richest on alien Foundry worlds.
  • Changed molten worlds to be buildable as industrial-only mining bases.

Added garrison doctrines and base shipyards

v0.1.1459 Jul 8, 2026

Your base can now build ships.

  • Added Shipyard districts that build hulls from the base treasury into the base hangar.
  • Added switchable garrison doctrines for gunnery, engineering, or flight operations.
  • Added a defense wing that scrambles when a flight-operations base takes fire.
  • Added crew veterancy that sharpens fully-crewed bases over time.
  • Added Agriculture districts on food worlds that grow provisions and settlers.
  • Added Commerce districts that earn trade fees and add shop shelves.
  • Changed crafting at your own base to pay fees from the base treasury.
  • Changed resident growth to taper as settlements grow large.

Added base treasuries, world traits, and capture

v0.1.1457 Jul 8, 2026

Every world shapes the base you build on it.

  • Added a base treasury that collects taxes and takes deposits and withdrawals.
  • Added world traits that shape each base’s population, industry, and upkeep.
  • Added giant single arcologies on goldilocks worlds and material-built domes on harsh ones.
  • Changed space bases to hold several hundred residents per habitat ring.
  • Added base kits that come with preset districts and speciality bonuses.
  • Added a settings toggle to discourage settlement growth.
  • Changed bases starved of provisions for weeks to slowly fall apart.
  • Added capturing wrecked bases by holding position nearby for five minutes.
  • Changed wrecked bases to linger as derelicts for 36 hours instead of 30 minutes.

Added base districts and residents

v0.1.1455 Jul 8, 2026

Grow a settlement on your base.

  • Added districts to player bases with a new console tab to manage them.
  • Added Habitat districts that grow residents over time.
  • Added district staffing bonuses for crew training and factory speed.
  • Added a Provisions commodity that bases consume as upkeep.
  • Added a resident tax dial that trades population growth for income.
  • Changed unsupplied bases to slowly lose residents and crew until restocked.

Added base crews and gun emplacements

v0.1.1453 Jul 8, 2026

Base guns come online as your crew grows.

  • Added crew to player bases that builds up over the base’s first day.
  • Changed base weapons to fire from hull emplacements the crew brings online over time.
  • Added the first base gun coming online about 30 minutes after deploy.
  • Changed heavy turrets to arm fewer emplacements than light turrets.
  • Changed rebuilt wrecked bases to keep only part of their crew.
  • Added crew and gun readouts to the base console overview.

Fix: smoother looping audio

v0.1.1449 Jul 7, 2026

Engines and beams loop cleanly now.

  • Fixed continuous engine, beam, and flame sounds that audibly repeated while looping.
  • Made engine and beam sounds start and stop crisply instead of swelling.
  • Fixed the engine stuttering while autopilot held top speed.

Fix: stuck storyline missions

v0.1.1444 Jul 6, 2026

Storyline missions that could dead-end now complete.

  • Fixed salvage and scan missions that could leave you with no wreck to work.
  • Fixed several Mercenary contracts that couldn’t be cleared.

Real sound effects

v0.1.1440 Jul 6, 2026

Real audio replaces the placeholder sounds.

  • Changed every weapon, engine, beam, and flame effect to real audio.
  • Added sound cues for warping, docking, purchases, level-ups, missions, kills, and low shields.

Pods, test dummy, guild boards

v0.1.1437 Jul 6, 2026

Twelve pods, a DPS dummy, guilds get leaderboards.

  • Added twelve escape pods covering every protection type from tier 1 to 6.
  • Added a Calibration Dummy at the Gunnery Range that measures 10-second DPS bursts.
  • Added a Burst Champions leaderboard for the best dummy bursts.
  • Added guild leaderboards: Holdings, Weekly Output, Warfare, Fabrication, and Prominence.
  • Added the Overload Chamber core with extreme damage and a slow, thirsty cycle.
  • Added three named boss-exclusive items to the boss caches.
  • Reduced the three dominant overclocker families.
  • Improved the weak overclocker axes so every mod line has value.
  • Changed the Flak core into a true knife-range shotgun.
  • Added an Apex Racers leaderboard to the website.

Charted Reach, hull ladders

v0.1.1432 Jul 6, 2026

Most of the Reach starts charted, hulls for every playstyle.

  • Changed most of the Reach to be charted from your first login.
  • Changed the Reach fringes and the whole Void to keep earned fog.
  • Removed first-visit exploration rewards in pre-charted space.
  • Added five hulls completing the hauler, support, and interceptor ladders.
  • Fixed every flyable hull missing an escape pod slot.
  • Reduced the Flak core so one mod no longer triples fast guns.
  • Fixed behaviour cores socketing onto beam weapons where they never worked.
  • Removed calibration props from shipyard listings.

Contracts, sockets, weapon styles

v0.1.1428 Jul 5, 2026

Daily contracts, a real socket editor, weapons with personality.

  • Added daily and weekly contracts with bonus payouts, rolled fresh per pilot at Tethys Hub.
  • Added a weapon socket editor to the Refit panel with real install and remove.
  • Changed socketing to consume the mod from cargo and removal to return it.
  • Added distinct projectile visuals per weapon family, from lightning bolts to spinning discs.
  • Added six weapon families: Stormcaster, Shredder, Fragmenter, Graviton Sling, Helix Coil, Sunder Lance.
  • Added mining anomalies that rotate daily: mother lodes, crystal clusters, ghost wrecks.
  • Added discovery rewards for scanning a mining anomaly first.
  • Added Cargo Scoop V and VI plus higher-tier specialist scoops.
  • Added four hulls: Spectre, Aegisbearer, Atlas, and the stealthy Umbra Shade.
  • Fixed trials and races being impossible to pick up at three stations.
  • Fixed player trading having no menu entry.
  • Removed calibration props from shipyard listings.

Ending collection, flamers, deeper Void

v0.1.1418 Jul 5, 2026

Collect every storyline ending; flamethrowers; the Void gets deeper.

  • Added an account-wide ending collection with a badge per storyline ending and a Completionist badge per arc.
  • Added three flamer weapon families with continuous cone streams and flame effects.
  • Changed held beams to render as one solid tracking beam instead of pulsing.
  • Changed the Void to a real depth gradient that always outranks the Reach.
  • Changed deep-Void enemies to carry stronger gear the deeper you fly.
  • Changed bosses to enrage in their later phases.
  • Changed some Federation and Mercenary storyline scenes from reading terminals to action objectives.
  • Added grudge callouts from ships that remember you.
  • Added wreck scanning for a salvage readout.
  • Added step-by-step quest help for every objective type with clickable system links.
  • Changed credit unions to trade withdrawal fees against branch coverage.

Private bug reports

v0.1.1410 Jul 5, 2026

Flag an in-game bug report as private, staff-only.

  • Added a private, staff-only option to the in-game bug reporter.

Realistic planet rings

v0.1.1408 Jul 4, 2026

Planet rings now spawn only where they belong.

  • Changed planet rings to spawn on gas and ice giants, no longer on ocean or lava worlds.

Fabricated worlds and megastructures

v0.1.1407 Jul 4, 2026

Rare fabricated worlds and megastructures to salvage.

  • Added a rare Foundry world: a fabricated hull-planet you can mine for high-tier alloys.
  • Added derelict Dyson rings girdling some single-star systems.
  • Added the Monolith, a rare tumbling cube megastructure to find and salvage.
  • Reworked the Foundry world and Dyson ring as real 3D structures.

Clearer quest objectives

v0.1.1396 Jul 3, 2026

Quest steps now say what to actually do.

  • Changed gate-jump objectives to clearly say jump to another system.
  • Fixed story missions that told you to dock, pay, or wait but only completed on a scanner ping.
  • Fixed quest steps that pointed to a place or marker that was not there.
  • Changed the advanced quest helper to better explain gate jumps and scanner pings.
  • Added Stonefall Station as a dockable stop in the Trader storyline.

Autopilot: stop on top of the target

v0.1.1392 Jul 3, 2026

Autopilot parks on the target, not short of it.

  • Changed autopilot to settle right on top of a ship, planet, or station instead of stopping well short.
  • Fixed enemy ships warping out from well short of a gate instead of on it.

Quest journal: map links + clearer help

v0.1.1387 Jul 3, 2026

Click a quest system to jump to the galaxy map.

  • Added clickable system links in the quest journal that open the galaxy map ready to autopilot.
  • Changed the quest Advanced helper to spell out the exact keys to press, step by step.
  • Fixed a warp objective that read “Make jump” to read clearly.
  • Fixed a “dock here” objective not counting when you arrived by station-to-station travel.

Changed: minimized windows

v0.1.1384 Jul 3, 2026

Maximize and jump-links un-minimize windows.

  • Changed the maximize button to un-minimize a window first, instead of leaving it a minimized bar.
  • Changed clicking a system link, invite, or prompt to un-minimize its window and bring it to the front.

Fix: jumpy scan contact

v0.1.1381 Jul 3, 2026

Fixed a scan contact that wouldn't hold still.

  • Fixed an unknown scan contact drifting and teleporting instead of holding still.
  • Fixed the quest marker vanishing as soon as you got close to its target.

Radar belts and landmarks

v0.1.1379 Jul 3, 2026

Fixed the radar losing landmarks near asteroid fields.

  • Fixed the radar dropping the sun, planets, stations and gates when near a dense asteroid field.
  • Added an asteroid-belt outline to the radar.
  • Shrank asteroid blips so other contacts read through a dense belt.
  • Changed the radar to scroll-zoom out to your scanner’s full range.
  • Increased how many contacts the radar shows at once.

Fix: hangar swaps

v0.1.1371 Jul 3, 2026

Switching ships keeps you docked.

  • Changed ship switching to keep you docked instead of ejecting you into space.
  • Fixed the hangar showing an outdated ship list after switching or re-docking.
  • Fixed hangar errors showing raw codes instead of readable messages.

Console status lights

v0.1.1368 Jul 3, 2026

Reworked the console status lights.

  • Added backlit status lights for decoupled flight, autopilot, and docking.
  • Added next-stop and final-stop readouts to the autopilot light.
  • Changed the console to group all status lights in one row above the shield bar.
  • Added a scoop light that shows when you scoop and when loot comes in.