Changelog

What's new, newest first — 380 updates and counting.

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Fix: ship switching

v0.1.1367 Jul 3, 2026

Fixed the game putting you in the wrong ship.

  • Fixed swapping to an older ship in the hangar making it disappear.
  • Fixed login putting you in your newest ship instead of the one you were flying.

Fix: Falcon scoop slot tier

v0.1.1363 Jul 3, 2026

Starter Falcon scoop slot caps at tier 1.

  • Fixed the starter Falcon’s scoop slot accepting scoops above the hull’s tier.

Scoop range and beam tracking

v0.1.1362 Jul 3, 2026

Shorter scoop reach and mining beam aim-assist.

  • Reduced scoop pickup range across all scoops.
  • Added aim-assist tracking to mining and salvage lasers.

Ground loot and scoops

v0.1.1360 Jul 2, 2026

All loot drops in space; scoop it up.

  • Changed all loot to drop in space as boxes your ship scoops up.
  • Added distinct drop boxes per loot type: credits, ore, mods, cargo and equipment.
  • Added a Scoop slot to every ship.
  • Added scoop modules that trade pickup range, speed and batch size.
  • Changed salvage pulls to break off the wreck as boxes.
  • Changed boss bounties to drop as credit boxes at the kill.
  • Added tether animations while loot reels in, styled by scoop type.
  • Added an auto-scoop toggle with a hold-to-scoop key when off.
  • Added AUTO and SCOOP lights to the console above the shield bar.
  • Changed jettisoned cargo to wait a few seconds before you can re-scoop it.
  • Reduced reel-in speed to a steady tractor pull.

Solar system overhaul

v0.1.1351 Jul 2, 2026

Bigger, stranger solar systems worth mining.

  • Added compact, sprawling, debris, barren and remnant system archetypes.
  • Added ice giant, carbon, iron and chthonian planet types.
  • Added ring systems around gas and ice giants.
  • Reworked planet rendering with drifting cloud decks, atmosphere haze and night-side city lights.
  • Changed moons to render rocky, icy or molten surfaces.
  • Added dense asteroid belts of smaller, ore-tinted rocks.
  • Added real deposit readouts when scanning planets and moons.
  • Added a one-time survey bounty for scanning each planet and moon.
  • Added mining planets and moons for their deposits.

Reworked the console

v0.1.1345 Jul 2, 2026

A richer dash, with self-destruct on it.

  • Reworked the console dash and instrument cluster.
  • Added a guarded self-destruct switch to the console.
  • Reworked the self-destruct countdown and pod confirm overlays.
  • Fixed off-center titles on the self-destruct overlays.

Added the event log

v0.1.1341 Jul 2, 2026

A Log tab records what just happened.

  • Added a Log tab to the chat box recording loot, system arrivals, docking, credits, missions, kills and level ups.
  • Changed the chat tab strip to wrap instead of clipping tabs off the edge on narrow layouts.
  • Changed the chat backlog to keep 800 lines.

Fix: dock objectives while docked

v0.1.1337 Jul 2, 2026

Already docked now counts as docked.

  • Fixed dock objectives requiring an undock and redock when you were already docked at the target station.
  • Changed the Bulwark Station system name to Bulwark.

Added the Void Score

v0.1.1337 Jul 2, 2026

The Void Score ranks every pilot.

  • Added the Void Score, a 0 to 1000 career score across five disciplines, as the main leaderboard.
  • Added your Void Score and live rank to your account page and public profile.
  • Reworked the account page around a pilot identity header.
  • Fixed account career stats rendering as squashed run-on text.
  • Fixed the single-stat leaderboard pages never loading their standings.

Fix: story station names

v0.1.1334 Jul 2, 2026

Story text points at the right stations.

  • Fixed storyline and trial text naming a different station than the one objectives send you to.

Fix: quest journal

v0.1.1333 Jul 2, 2026

Stuck story quests heal themselves.

  • Fixed story missions stuck forever with a blank objective after a storyline update.
  • Reworked the quest journal so the story text lives in the briefing.
  • Changed the Advanced helper into a setting on the objectives header.

Field records

v0.1.1331 Jul 2, 2026

Certification field kills cut in half.

  • Reduced the weapon certification field records to 8, 20 and 40 downed hostiles.
  • Removed the maintained outlaw presence around the trial ranges.

Prowler density

v0.1.1330 Jul 2, 2026

Range outlaws tuned to findable duels.

  • Changed the trial-range outlaws to five per range in a one-hop ring.

Prowler spread

v0.1.1329 Jul 2, 2026

Range outlaws scatter instead of packing.

  • Changed the trial-range outlaws to spread across a two-hop region instead of packing one system.
  • Increased the range outlaw floor from six to eight.

Range prowlers

v0.1.1328 Jul 2, 2026

The range outlaws stopped wandering off.

  • Replaced the wandering range outlaws with prowlers that hold the trial range approaches.

Range outlaws and rock textures

v0.1.1327 Jul 2, 2026

The trial ranges have prey on their doorstep.

  • Added a standing outlaw presence around each gear-trial range.
  • Changed 3D asteroids to wrap the authored rock texture across their facets.
  • Reduced asteroid size by half.
  • Fixed rock and loot edge markers showing the raw source texture as an icon.

Advanced helper

v0.1.1324 Jul 2, 2026

The journal can now explain every step.

  • Added an Advanced helper toggle to the journal that explains each objective step by step.
  • Fixed the Ironclad gate raider wandering away from its own scene.
  • Changed beaten-pilot scenes to stand down fully until you earn a certification.

The picket holds the site

v0.1.1321 Jul 2, 2026

Story hunters stop chasing beaten pilots.

  • Changed story set-pieces that beat you three times to hold their ground instead of chasing you.
  • Changed earning a gear certification to resume the scene’s pursuit.

Crate visibility

v0.1.1320 Jul 2, 2026

Your mission crates only show for you.

  • Fixed other pilots’ mission crates appearing on your scanner as scoopable loot.

Mission crates are yours

v0.1.1316 Jul 2, 2026

Nobody can poach your objective crates.

  • Fixed mission-spawned recovery crates being scoopable by other pilots on the same beat.

Recovery grace

v0.1.1315 Jul 2, 2026

Beaten pilots get a head start.

  • Added a short grace after recovering a downed hull before story hostiles re-engage you.
  • Added a hold-full notice when a cargo container in scoop range cannot be collected.

Honest progression

v0.1.1313 Jul 2, 2026

Mission ore lives in the belt now.

  • Changed mining missions to stock their ore in the sector’s asteroid belt.
  • Added a belt-pointing objective beacon when no rock is on your scanner.
  • Fixed story kill scenes that could go quiet in the Federation and Mercenary arcs.
  • Fixed set-piece enemies following you into trial arenas and the tutorial pocket.
  • Changed story hostiles to hold pursuit while you run a gear trial or sit docked.
  • Added the T1 mining laser and salvage cutter to every authored port’s shop.
  • Changed the tutorial scoop lessons back to collecting 3 of 5 crates.

3D asteroids

v0.1.1310 Jul 1, 2026

Asteroids are now real 3D rocks that tumble.

  • Replaced asteroid sprites with live-generated 3D rocks that tumble in space.
  • Improved mining AI target search in dense asteroid fields.

Combat performance

v0.1.1307 Jul 1, 2026

Big fights cost the server far less.

  • Improved server performance during large fights in crowded sectors.

Radar scaling fixes

v0.1.1306 Jul 1, 2026

Radar holds up in crowded systems.

  • Fixed stations, gates and planets dropping off radar in very crowded sectors.
  • Fixed hostile players not reading as hostile on nametags during a fight.
  • Improved server performance with many ships in one system.