Fix: ship switching
v0.1.1367 Jul 3, 2026
Fixed the game putting you in the wrong ship.
- Fixed swapping to an older ship in the hangar making it disappear.
- Fixed login putting you in your newest ship instead of the one you were flying.
Fix: Falcon scoop slot tier
v0.1.1363 Jul 3, 2026
Starter Falcon scoop slot caps at tier 1.
- Fixed the starter Falcon’s scoop slot accepting scoops above the hull’s tier.
Scoop range and beam tracking
v0.1.1362 Jul 3, 2026
Shorter scoop reach and mining beam aim-assist.
- Reduced scoop pickup range across all scoops.
- Added aim-assist tracking to mining and salvage lasers.
Ground loot and scoops
v0.1.1360 Jul 2, 2026
All loot drops in space; scoop it up.
- Changed all loot to drop in space as boxes your ship scoops up.
- Added distinct drop boxes per loot type: credits, ore, mods, cargo and equipment.
- Added a Scoop slot to every ship.
- Added scoop modules that trade pickup range, speed and batch size.
- Changed salvage pulls to break off the wreck as boxes.
- Changed boss bounties to drop as credit boxes at the kill.
- Added tether animations while loot reels in, styled by scoop type.
- Added an auto-scoop toggle with a hold-to-scoop key when off.
- Added AUTO and SCOOP lights to the console above the shield bar.
- Changed jettisoned cargo to wait a few seconds before you can re-scoop it.
- Reduced reel-in speed to a steady tractor pull.
Solar system overhaul
v0.1.1351 Jul 2, 2026
Bigger, stranger solar systems worth mining.
- Added compact, sprawling, debris, barren and remnant system archetypes.
- Added ice giant, carbon, iron and chthonian planet types.
- Added ring systems around gas and ice giants.
- Reworked planet rendering with drifting cloud decks, atmosphere haze and night-side city lights.
- Changed moons to render rocky, icy or molten surfaces.
- Added dense asteroid belts of smaller, ore-tinted rocks.
- Added real deposit readouts when scanning planets and moons.
- Added a one-time survey bounty for scanning each planet and moon.
- Added mining planets and moons for their deposits.
Reworked the console
v0.1.1345 Jul 2, 2026
A richer dash, with self-destruct on it.
- Reworked the console dash and instrument cluster.
- Added a guarded self-destruct switch to the console.
- Reworked the self-destruct countdown and pod confirm overlays.
- Fixed off-center titles on the self-destruct overlays.
Added the event log
v0.1.1341 Jul 2, 2026
A Log tab records what just happened.
- Added a Log tab to the chat box recording loot, system arrivals, docking, credits, missions, kills and level ups.
- Changed the chat tab strip to wrap instead of clipping tabs off the edge on narrow layouts.
- Changed the chat backlog to keep 800 lines.
Fix: dock objectives while docked
v0.1.1337 Jul 2, 2026
Already docked now counts as docked.
- Fixed dock objectives requiring an undock and redock when you were already docked at the target station.
- Changed the Bulwark Station system name to Bulwark.
Added the Void Score
v0.1.1337 Jul 2, 2026
The Void Score ranks every pilot.
- Added the Void Score, a 0 to 1000 career score across five disciplines, as the main leaderboard.
- Added your Void Score and live rank to your account page and public profile.
- Reworked the account page around a pilot identity header.
- Fixed account career stats rendering as squashed run-on text.
- Fixed the single-stat leaderboard pages never loading their standings.
Fix: story station names
v0.1.1334 Jul 2, 2026
Story text points at the right stations.
- Fixed storyline and trial text naming a different station than the one objectives send you to.
Fix: quest journal
v0.1.1333 Jul 2, 2026
Stuck story quests heal themselves.
- Fixed story missions stuck forever with a blank objective after a storyline update.
- Reworked the quest journal so the story text lives in the briefing.
- Changed the Advanced helper into a setting on the objectives header.
Field records
v0.1.1331 Jul 2, 2026
Certification field kills cut in half.
- Reduced the weapon certification field records to 8, 20 and 40 downed hostiles.
- Removed the maintained outlaw presence around the trial ranges.
Prowler density
v0.1.1330 Jul 2, 2026
Range outlaws tuned to findable duels.
- Changed the trial-range outlaws to five per range in a one-hop ring.
Prowler spread
v0.1.1329 Jul 2, 2026
Range outlaws scatter instead of packing.
- Changed the trial-range outlaws to spread across a two-hop region instead of packing one system.
- Increased the range outlaw floor from six to eight.
Range prowlers
v0.1.1328 Jul 2, 2026
The range outlaws stopped wandering off.
- Replaced the wandering range outlaws with prowlers that hold the trial range approaches.
Range outlaws and rock textures
v0.1.1327 Jul 2, 2026
The trial ranges have prey on their doorstep.
- Added a standing outlaw presence around each gear-trial range.
- Changed 3D asteroids to wrap the authored rock texture across their facets.
- Reduced asteroid size by half.
- Fixed rock and loot edge markers showing the raw source texture as an icon.
Advanced helper
v0.1.1324 Jul 2, 2026
The journal can now explain every step.
- Added an Advanced helper toggle to the journal that explains each objective step by step.
- Fixed the Ironclad gate raider wandering away from its own scene.
- Changed beaten-pilot scenes to stand down fully until you earn a certification.
The picket holds the site
v0.1.1321 Jul 2, 2026
Story hunters stop chasing beaten pilots.
- Changed story set-pieces that beat you three times to hold their ground instead of chasing you.
- Changed earning a gear certification to resume the scene’s pursuit.
Crate visibility
v0.1.1320 Jul 2, 2026
Your mission crates only show for you.
- Fixed other pilots’ mission crates appearing on your scanner as scoopable loot.
Mission crates are yours
v0.1.1316 Jul 2, 2026
Nobody can poach your objective crates.
- Fixed mission-spawned recovery crates being scoopable by other pilots on the same beat.
Recovery grace
v0.1.1315 Jul 2, 2026
Beaten pilots get a head start.
- Added a short grace after recovering a downed hull before story hostiles re-engage you.
- Added a hold-full notice when a cargo container in scoop range cannot be collected.
Honest progression
v0.1.1313 Jul 2, 2026
Mission ore lives in the belt now.
- Changed mining missions to stock their ore in the sector’s asteroid belt.
- Added a belt-pointing objective beacon when no rock is on your scanner.
- Fixed story kill scenes that could go quiet in the Federation and Mercenary arcs.
- Fixed set-piece enemies following you into trial arenas and the tutorial pocket.
- Changed story hostiles to hold pursuit while you run a gear trial or sit docked.
- Added the T1 mining laser and salvage cutter to every authored port’s shop.
- Changed the tutorial scoop lessons back to collecting 3 of 5 crates.
3D asteroids
v0.1.1310 Jul 1, 2026
Asteroids are now real 3D rocks that tumble.
- Replaced asteroid sprites with live-generated 3D rocks that tumble in space.
- Improved mining AI target search in dense asteroid fields.
Combat performance
v0.1.1307 Jul 1, 2026
Big fights cost the server far less.
- Improved server performance during large fights in crowded sectors.
Radar scaling fixes
v0.1.1306 Jul 1, 2026
Radar holds up in crowded systems.
- Fixed stations, gates and planets dropping off radar in very crowded sectors.
- Fixed hostile players not reading as hostile on nametags during a fight.
- Improved server performance with many ships in one system.