Changelog

What's new, newest first — 380 updates and counting.

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Performance pass

v0.1.1305 Jul 1, 2026

The game runs much better on low-end PCs.

  • Improved interface and nebula rendering performance.
  • Changed the Low and Medium graphics presets to also lower the render scale.
  • Fixed stutters during combat and in busy sectors.

Guild Veteran rank

v0.1.1300 Jul 1, 2026

New Veteran rank between Member and Officer.

  • Added a Veteran guild rank between Member and Officer.
  • Added a Veterans-and-up access preset for player bases.

Base cloaks and guild access

v0.1.1298 Jul 1, 2026

Cloak a base to hide it from radar.

  • Added base cloak fields that hide a base from scanners.
  • Added guild-access presets to the base settings tab.
  • Added more base types across every tier.

Base command and settings

v0.1.1296 Jul 1, 2026

Steer your base from a radar map.

  • Added a command radar to steer a free-floating base.
  • Added map markers your guildmates can see.
  • Added a base settings tab with rename and defense posture.
  • Added more base types across the tiers.

Base recovery and more modules

v0.1.1293 Jul 1, 2026

Rebuild a wrecked base by staying near it.

  • Added rebuilding a wrecked base by staying near it.
  • Added shield and capacitor conditioning base modules.
  • Added surface versions of the combat base types.

Base sieges and mobile bases

v0.1.1291 Jul 1, 2026

Siege rival bases in the Void.

  • Added Siege Camps to attack rival bases in the Void.
  • Added a per-system limit on how many bases fit.
  • Added a jump inhibitor that traps hostiles near a base.
  • Added capacitor modules so base turrets sustain fire.
  • Added recall so free-floating bases can move to you.

More base types and modules

v0.1.1289 Jul 1, 2026

New base families with fresh utility modules.

  • Added eight new player-base families.
  • Added a special utility slot to every base.
  • Added Sensor Array modules that extend base turret range.
  • Added a Repair Bay module that rebuilds base structure.

Player bases fight back

v0.1.1286 Jul 1, 2026

Bases now defend themselves in the Void.

  • Added base kits so bases deploy with working starter gear.
  • Added base defense turrets that auto-fire on nearby hostiles.
  • Added base shields, structure, and damage resistances.
  • Reworked base gear to hit much harder.
  • Enabled attacking and destroying bases in the Void.

Expanded the opening tutorial

v0.1.1277 Jul 1, 2026

A longer tutorial across a bigger starter zone.

  • Expanded the opening into a 10-quest tutorial.
  • Grew the starter zone from 4 systems to 8.
  • Added the Spur Relay trade station.

Fix: uncompletable trader cargo missions

v0.1.1273 Jun 30, 2026

Trader cargo-recovery missions are completable again.

  • Fixed trader storyline missions that asked you to recover scattered cargo but spawned none.

Added the Tier Up certification quest

v0.1.1271 Jun 30, 2026

Earn all five tier-1 gear certs, guided.

  • Added Tier Up I, a quest for earning all five tier-1 gear certifications.
  • Moved the weapon, shield, and sensor trials to their own dedicated systems.
  • Made some mid-game story combat tougher.

Fix: an uncompletable Mercenary patrol contract

v0.1.1268 Jun 30, 2026

A Mercenary patrol contract can now be finished.

  • Fixed a Mercenary patrol contract, run out of Boneyard Salvage, that could not be completed.

Added a salvage tax on looted credits

v0.1.1267 Jun 30, 2026

Looted credits now carry a small salvage tax.

  • Added a small salvage tax skimmed from every batch of looted credits.
  • Changed credit loot to count toward the Top Earners board.

Fix: two unbeatable story missions

v0.1.1266 Jun 30, 2026

Two story missions are now completable.

  • Fixed a Mercenary story mission whose module thief target could not be killed.
  • Fixed a Federation convoy-defense mission that could not be completed.
  • Toughened the friendly convoy freighters so a stray shot no longer destroys one.

Added profile standings and a Top Earners board

v0.1.1265 Jun 30, 2026

Your leaderboard ranks now show on your profile.

  • Added your live leaderboard standings to your player profile.
  • Replaced the wealth leaderboard with a Top Earners board for lifetime earnings.

Added career stats and live leaderboards

v0.1.1264 Jun 30, 2026

See how your pilot stacks up.

  • Added a career stats panel to your account page.
  • Made the leaderboards show live standings.
  • Split the kills leaderboard into separate NPC and PvP boards.
  • Started tracking missions completed, credits earned, damage dealt, and bosses killed.

A meatier opening fight

v0.1.1262 Jun 29, 2026

Early fights have a bit more bite.

  • Reworked the opening tutorial fight into a proper short engagement.
  • Made the weakest tier of gear a bit stronger.

Snappier story fights, kill-quest finder

v0.1.1260 Jun 29, 2026

Find where to hunt your kill-mission targets.

  • Fixed a Federation story fight that dragged on against an over-tough enemy.
  • Added a journal hint showing where to find a kill mission’s targets.

Storyline arcs reworked

v0.1.1254 Jun 29, 2026

Less go-fetch, more action in the storyline arcs.

  • Reduced go-talk and go-read steps across the three storyline arcs.
  • Changed each storyline arc to tour several stations instead of one hub.
  • Added five new dockable stations.
  • Changed Meridian Cross to an independent station.
  • Fixed objective text that could show a raw internal tag.

Fix: storyline document missions

v0.1.1249 Jun 29, 2026

Read-and-sign storyline missions no longer need salvage gear.

  • Fixed storyline read-and-sign missions that wrongly required salvage gear.
  • Added a basic mining laser and salvage cutter to the starting hub’s shop.

Fix: marker system names

v0.1.1246 Jun 29, 2026

Markers name the destination system, not a number.

  • Fixed route and quest markers showing a sector number or Unknown System instead of the destination’s name.

Fix: edge marker labels

v0.1.1242 Jun 29, 2026

Off-screen marker labels are readable again.

  • Fixed off-screen marker names getting cut off at the bottom edge of the screen.
  • Changed off-screen marker names to white with a black outline.

Fix: UI scale slider

v0.1.1239 Jun 29, 2026

UI scale snaps in steps and applies on release.

  • Changed the UI Scale slider to snap in 5% steps and apply on release instead of rescaling the interface live while you drag.

Enemies drop what they were flying

v0.1.1234 Jun 28, 2026

Kills drop the enemy's actual gear, rarely.

  • Changed kills to drop one or two of the modules the enemy was actually using, at a low chance.

Added stealth shields and engines

v0.1.1233 Jun 28, 2026

Fly dark with low-signature shields and drives.

  • Added stealth shield and engine families that trade some strength for a much lower signature.