Trials moved to private ranges
v0.1.1230 Jun 28, 2026
Run gear trials in your own private arena.
- Changed gear trials to run in a private instance entered through a range portal.
- Added a cloak certification that gates cloak and coating gear.
- Reworked the scanner trials to require a scanner sensitive enough to hold faint contacts.
Fix: starter scanner detection
v0.1.1228 Jun 27, 2026
Your starter scanner spots ships again.
- Fixed the starter scanner barely detecting other ships and nearby ore.
Added ship stealth and detection
v0.1.1226 Jun 27, 2026
Your gear decides who can see you on radar.
- Added a radar signature that comes from your equipped gear.
- Added cloak and coating gear that hide you from weaker scanners.
- Added stronger scanners that hunt down stealthed ships.
- Changed firing a weapon to blow your cover.
- Added a cloak shimmer to ships near the edge of detection.
Reworked weapons to one active gun
v0.1.1222 Jun 27, 2026
Ships now fire one gun at a time.
- Changed ships to fire one weapon at a time.
- Added live weapon swapping on the R key.
- Reduced weapon energy starvation.
- Reworked weapon certifications into a ten-second break-the-target challenge.
- Added a field requirement to every gear certification.
- Reworked and expanded the shield lineup.
- Rebalanced ship hulls.
Added revenge-kill forgiveness
v0.1.1217 Jun 26, 2026
Dying to a faction squares your grudge with it.
- Added revenge-kill forgiveness, so a faction that kills you drops its grudge and stops hunting you.
- Left your earned faction reputation untouched by it.
Fix: mercenary outlaw contracts
v0.1.1209 Jun 26, 2026
Mercenary contracts now target outlaws, not your guild.
- Fixed mercenary contracts to send you after lawless outlaws instead of your own guild.
- Added a hostile outlaw enemy holding the lawless frontier past Mercenary space.
- Kept the Federation and Trader storylines unchanged.
Fix: exact danger level
v0.1.1207 Jun 25, 2026
Galaxy map danger now reads exact.
- Fixed the galaxy map to show each system’s exact danger level.
- Removed an estimate that could read one level too high until nearby space was charted.
Frontier danger ramp
v0.1.1205 Jun 25, 2026
Danger now ramps by distance from safe territory.
- Changed danger to scale with how far you travel from safe territory.
- Changed the first jumps past any faction border into a gentle, low-threat frontier.
- Kept deep unclaimed space dangerous for committed expeditions.
- Fixed frontier headquarters that sat surrounded by instant danger.
Ship classes
v0.1.1203 Jun 25, 2026
Distinct ship classes and a sharper frontier contract.
- Added distinct ship classes with stats shaped to each role.
- Changed enemies to fly a hull that fits their role.
- Changed the early Mercenary contract to send you to a nearby frontier with rogue crews.
- Fixed autopilot to bring you right up to your target.
- Changed docking to require being close to the station.
- Changed the radar direction arc to be smaller and sit closer to your ship.
Clearer objectives
v0.1.1199 Jun 25, 2026
Plain quest instructions and color-coded edge markers.
- Added a plain instruction line to each quest objective in the tracker and journal.
- Changed edge markers to show white for standard contacts.
- Changed edge markers to show purple for your tracked quest.
- Changed edge markers to show blue for your target lock.
- Changed edge markers to show the real ship or object image when it is within scanner range.
- Changed edge markers to show a default icon when the contact is out of scanner range.
Calmer territories
v0.1.1195 Jun 25, 2026
Passing through calm space no longer provokes locals.
- Changed territorial enemies in calm, low-threat regions to stay neutral as you pass nearby.
- Changed them to grow wary faster only in genuinely dangerous space.
- Fixed an early Mercenary contract that pointed at an enemy that never appeared.
Enemies hold their ground
v0.1.1194 Jun 25, 2026
Target foes stay put in their home space.
- Changed enemy factions to keep a steady presence in their home territory.
- Changed kill objectives to send you where those enemies live.
- Added a tracked-objective marker pointing the way to them.
Enemies close in to fight
v0.1.1193 Jun 25, 2026
Enemies fight at a readable range, plus a target marker.
- Changed most enemies to close in and fight at a readable on-screen range.
- Kept snipers and the toughest enemies at their longer standoff distance.
- Added a color-coded edge marker pointing toward your current target lock.
Fix: objective enemies
v0.1.1190 Jun 25, 2026
Kill objectives keep enemies in reach.
- Fixed hunt and defend objectives so enemies stay nearby to finish the fight.
New-pilot polish
v0.1.1189 Jun 25, 2026
Smoother, more forgiving first hour.
- Fixed survey contacts so there is always one present to scan.
- Changed the opening fight to refill a downed raider within seconds.
- Reduced station repair costs by roughly half.
- Raised the payout on the first couple of story missions.
Fix: opening raiders
v0.1.1188 Jun 25, 2026
The opening fight always has its two raiders.
- Fixed the opening fight occasionally missing its two raiders.
Scans register reliably
v0.1.1187 Jun 25, 2026
Survey scans register reliably again.
- Fixed a survey contact drifting just past scanner range.
- Made the opening Mercenary fight winnable on starter gear.
Fix: Mercenary opening
v0.1.1186 Jun 25, 2026
The Mercenary storyline no longer dead-ends.
- Fixed the opening Mercenary mission dead-ending when its raiders never appeared.
Enemies where you need them
v0.1.1185 Jun 25, 2026
Kill objectives always have something to fight.
- Fixed kill objectives so there is always something to fight nearby.
- Fixed a Federation story defense that pointed at enemies that never appeared.
- Fixed a repeatable bounty that pointed at enemies that never appeared.
Objectives stay in reach
v0.1.1184 Jun 25, 2026
Story targets stay within scanner range.
- Fixed survey-scan contacts spawning out of scanner range.
- Fixed story-fight raiders spawning too far away to reach.
Opening fight
v0.1.1182 Jun 24, 2026
A tougher opening fight.
- Strengthened the opening-fight raiders.
- Fixed the opening fight for several pilots starting at once.
Damage types & rebalance
v0.1.1181 Jun 24, 2026
Hit enemies where they're weak.
- Added damage-type resistances and weaknesses.
- Rebalanced ships and gear.
- Added resolution and anti-aliasing options.
Fixed early-mission enemies
v0.1.1169 Jun 24, 2026
Opening enemies engage and clean up properly.
- Fixed cold-open raiders not attacking.
- Fixed early combat-trial enemies despawning.
- Fixed abandoned mission enemies lingering.
Early trials within reach
v0.1.1168 Jun 23, 2026
Early gear trials moved within easy reach.
- Moved the early weapon, scanner, and shield trials to the starter hub.
- Revealed Apex Raceway and the Boneyard on the galaxy map from the start.
Racing at Apex Raceway
v0.1.1167 Jun 23, 2026
Run repeatable races and post your best lap.
- Added Apex Raceway, a system with repeatable checkpoint races.
- Added race leaderboards that rank pilots’ best laps.
- Added per-pilot private race instances.