Changelog

What's new, newest first — 382 updates and counting.

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Fix: signing in on a second device

v0.1.653 Jun 8, 2026

Fixed two devices on one account fighting over the session.

  • Fixed signing in on a second device leaving the older one stuck on the loading screen or unable to move, chat, or play.
  • Changed the signed-out device to drop to the login screen with a clear “signed in elsewhere” notice instead of silently reconnecting.

Fix: autopilot and click targeting

v0.1.646 Jun 8, 2026

Fixed autopilot ignoring clicks, flying to old points, and warping you through portals you were sitting on.

  • Fixed autopilot sometimes ignoring your click.
  • Fixed autopilot and ground clicks occasionally flying you to an old point instead of where you clicked.
  • Fixed sitting on a portal and autopilot-clicking elsewhere warping you through that portal.
  • Fixed autopilot-clicking an off-screen objective marker; it now uses your Autopilot bind (default Shift+right-click).

Fix: chat messages going missing

v0.1.643 Jun 8, 2026

Fixed chat messages silently disappearing.

  • Fixed chat messages vanishing when sent too quickly; you now get a “too fast” notice instead of nothing.
  • Changed the Global, Trade, and Help chat cooldown from 3 seconds to 1.5 seconds.

New interface fonts

v0.1.640 Jun 8, 2026

Reworked the interface typography.

  • Changed the UI fonts: Share Tech for general text, Bruno Ace SC for window titles, Share Tech Mono for the scan readout.

A clearer galaxy map

v0.1.637 Jun 8, 2026

The galaxy map shows stations at a glance and opens a system dossier on click.

  • Added a ring of dots to each known system, one per station, for docks at a glance.
  • Changed clicking a system to open a dossier (threat, status, faction, gates, stations) instead of starting autopilot.
  • Added an Engage Autopilot button and jump distance to the dossier, with a route preview on the map.
  • Added a violet glow marking the system your tracked objective points to.
  • Cleaned up the map look: crisper markers, a framed map, and removed the duplicate system name below it.

Suns now fry your radar

v0.1.637 Jun 8, 2026

Flying near a star floods your radar with static.

  • Added stellar radiation: flying near a star fills your radar with static.
  • Changed the interference to scale with proximity and star heat, up to a RADIATION warning when you’re close.
  • Added a class scale: neutron stars, blue giants, and black holes hit hardest and reach furthest; red dwarfs barely register.

Multi-stage seams and the Archtech Surge

v0.1.634 Jun 8, 2026

Seams are now multi-room runs, and clears feed a galaxy-wide event.

  • Changed seams into multi-room chains that end at a boss heart.
  • Added depth-scaled rewards, so longer seams drop better loot.
  • Added the Archtech Surge: community clears spike seam spawns and rewards until it’s banished.

Anomaly tiers and discovery rewards

v0.1.629 Jun 8, 2026

Rarer anomalies need a better scanner, and first finds pay out.

  • Added signature tiers to anomalies, so the rarest need a high-end radar to detect.
  • Added a one-time discovery reward (credits and XP) for the first scan of an anomaly.
  • Added loot caches to rare and apex anomaly discoveries.

Added anomalies

v0.1.627 Jun 8, 2026

Scannable points of interest now hide between the landmarks.

  • Added anomalies: points of interest revealed by scanning, in six types.
  • Added a scan readout that identifies an anomaly when you lock and scan it.
  • Changed “scan an anomaly” contracts to require finding a real anomaly.

Fix: missions that couldn't be finished

v0.1.624 Jun 8, 2026

A couple of un-completable missions now complete, and scans need a real target.

  • Fixed a Federation convoy beat and a no-kill arena contract that could never complete.
  • Changed scan objectives to require locking and scanning the target, not any sweep.
  • Reworked the arena wave-survival contract into a kill count.

Faction storylines are completable

v0.1.622 Jun 8, 2026

Story beats that need a conversation now advance, so each faction arc can be finished.

  • Added a Continue button to story beats that hinge on talking to someone or handing off an item.
  • Fixed faction storylines stalling on beats that had no way to complete.

Drones, mines, point-defense, and Archtech relics

v0.1.612 Jun 7, 2026

Four utility-slot families: deployable drones, proximity mines, point-defense, and rare Archtech relics.

  • Drone bays - deploy escort drones that follow you, target the nearest hostile, and fire on their own. Drones have a limited lifetime. Activated from the utility hotbar (number keys).
  • Mine layers - drop proximity mines that arm after a delay and detonate for area damage when a hostile enters range.
  • Point-defense arrays - passive; while equipped, automatically shoots down incoming enemy projectiles in range.
  • Archtech relics - rarer, stronger versions of these tools (and of mining/salvage), found only in deep-Void derelicts.
  • All four use utility slots and take no weapon mods.

More mining and salvage tools

v0.1.608 Jun 7, 2026

Mining and salvage gear is now a full tier range of utility tools, separate from weapons.

  • Mining and salvage gear is now a utility-tool family with a full tier range: Mining Laser, Mining Beam, Strip Miner, Gas Extractor, and Salvage Cutter.
  • These are utility equipment, not weapons: they fit utility slots, can’t be fired at ships, and take no weapon mods.
  • Existing fitted mining lasers and salvage cutters carry over to the matching new tool automatically.

Destroyed ships break apart into salvageable debris

v0.1.605 Jun 7, 2026

A destroyed ship now scatters into a field of hull fragments you can pick over with a salvage cutter, each piece settling where it falls.

  • When a ship is destroyed it now fragments into a scattered debris field instead of leaving a single wreck - several broken hull pieces pop out and settle where they fall.
  • Each piece is its own salvage - drag a salvage cutter across one to strip it for scrap, and they sit around for about an hour so you can come back for them.
  • Wrecks now render as jagged hull shards (a different broken shape for every piece) instead of a generic crate, so a kill site reads like an actual debris field.

Salvaging, and mining moves to utility tools

v0.1.603 Jun 7, 2026

Mining lasers are utility gear, and salvaging wrecks is a new loop.

  • Changed mining lasers to utility gear in a utility slot, freeing your weapon hardpoints.
  • Added salvaging: hold a Salvage Cutter on a wreck to strip it for scrap and the occasional component.
  • Added a utility hotbar on number keys 1-5 to run your mining or salvage tool, rebindable in Controls.
  • Added salvageable wrecks from destroyed ships, plus drifting derelicts out in the world.
  • Changed your own death to leave a scrap wreck; cargo still spills separately as before.

Smoother updates and a current installer

v0.1.601 Jun 7, 2026

The client updates itself mid-session and the site installer is current.

  • Changed the client to check for new builds while you’re playing, not just at the login screen.
  • Fixed the game window opening behind others after an update relaunch; it now comes to the front.
  • Changed the site download to the latest build, so fresh installs land current.

Pinging sweeps a wide area again

v0.1.598 Jun 7, 2026

A ping with no target throws a wide detection burst, scaled by your scanner.

  • Changed an untargeted ping to throw a wide detection burst well past your idle sensor range, scaled by scanner strength.
  • Fixed the ping ring visual to match the area actually swept.

Scanner identities and a scan readout

v0.1.597 Jun 7, 2026

Passive, active, and hybrid scanners play differently, and pinging a target opens a readout.

  • Changed scanner modes to play differently: Passive is always on but broadcasts your position, Active stays near-invisible until you ping, Hybrid sits between.
  • Changed an Active ping to a strong, far-reaching sweep that lights you up brightest while it fires.
  • Added a scan readout window that opens when you ping a locked target.
  • Added planet readouts (type and buildable verdict) and ship readouts (hull, shields, and fitted gear, with high-tier modules encrypted).
  • Added Active and Hybrid scanner modules to buy and salvage.

Autopilot brings you to a full stop

v0.1.594 Jun 7, 2026

Autopilot now brakes to a complete stop when it reaches your destination.

  • Autopilot now brakes your ship to a complete stop on arrival instead of easing off and letting you drift. This matters most with flight assist off (decoupled flight): before, a little leftover speed would carry you well past the destination if you stepped away, so a finished trip could leave you minutes back out. Applies to flying to a point, approaching a target, and the final stop of a galaxy-map route.

Tips that teach the controls as you play

v0.1.591 Jun 7, 2026

Short, one-time tips now teach each control the first time it matters.

  • The first time something comes up, a quick tip shows you the key for it: how to fly when you launch, how to set a course when you have somewhere far to be, how to fight when an enemy closes in, and how to dock near a station. Each tip shows your actual keys and only ever appears once.
  • The target panel now reminds you that right-clicking a ship opens its options menu.
  • Fixed: setting a course with Shift + right-click no longer also pops the ship’s context menu at the same time.

Controls reference (press F1)

v0.1.589 Jun 7, 2026

A quick controls cheat-sheet you can pull up anytime with F1.

  • Press F1 anytime (or open it from the pause menu) to see every control, including the ones that aren’t obvious, like setting a course with Shift + right-click or opening a ship’s context menu with right-click.
  • It pops up automatically the first time you jump in, and always shows your current keys, so it stays accurate if you’ve rebound anything.

Diagnostic codes for bug reports

v0.1.585 Jun 7, 2026

Bug reports now attach a state snapshot, and you get a short code to quote when something goes wrong.

  • Filing a bug report now quietly attaches a snapshot of your situation (where you were, what you were flying) so we can reproduce the problem faster. You’ll see a short reference code in the confirmation.
  • New Esc menu “Generate Diagnostic” button hands you a reference code (like DIAG-AB12CD) you can quote when reporting an issue, even without filing a full report.

Rebindable autopilot and undock

v0.1.582 Jun 7, 2026

Autopilot and undock are rebindable, and the modifier is standardized on Shift.

  • Added rebinding for autopilot and undock in Settings > Controls.
  • Changed autopilot to Shift + right-click (was Ctrl + right-click); undock stays Shift + Esc.
  • Rebuilt the Controls list with a Shift checkbox, key slot, and Rebind button per binding.

Edge markers float off the edge

v0.1.579 Jun 7, 2026

The off-screen direction markers now sit a few pixels in from the screen edge instead of touching it.

  • The edge markers (the compass chits for off-screen stations, portals, bodies, and your objective) now float a small gap off the screen edge instead of being glued to it, so they read more cleanly.

Shift+Esc to undock

v0.1.571 Jun 7, 2026

A quick keyboard undock while docked, on a deliberate chord so you can't launch by accident.

  • Added Shift+Esc to undock while docked, working exactly like the UNDOCK button including the missing-component warning.
  • Added a Settings > Flight toggle to disable it; plain Esc still opens the pause menu. (Shift because Windows reserves Ctrl+Esc.)