Changelog

What's new, newest first — 380 updates and counting.

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Combat pacing: bigger shields, weaker first foes, more gear

v0.1.816 Jun 11, 2026

Combat is slower and far less deadly.

  • Added a new Tier 0 gear bracket below Tier 1.
  • Added about 50% more equipment, mostly cheap low-grade variants.
  • Increased shield strength across all ships.
  • Made ships take longer to destroy in combat.
  • Weakened the first Drifter Scout enemies you meet.

Fix: defensive plating now boosts shields

v0.1.814 Jun 11, 2026

Defensive plating finally helps your shields.

  • Changed Armor Plating, Reactive Plating, and the Nanite Repair Web to boost your shields instead of nothing.
  • Changed mini-boss enemies to gain their toughness from stronger gear instead of inflated health.

Weapon mod tooltips spell out their stats

v0.1.811 Jun 11, 2026

See exactly what each weapon mod boosts.

  • Changed Core and Overclocker tooltips to list the exact stats each one changes.

Hangars at every station and ship scrapping

v0.1.805 Jun 11, 2026

Manage your fleet at any station.

  • Added a Hangar tab to every station.
  • Added Meridian Cross, an independent hub that sells ships.
  • Made all faction HQ stations sell ships.
  • Added ship scrapping for a credit refund.
  • Required an empty hold and stripped gear before scrapping a ship.
  • Changed Recovery timers to count down live.
  • Removed the manual Recovery refresh button.
  • Fixed draggable windows shrinking sluggishly when narrowed from the side.

Holding the line

v0.1.801 Jun 11, 2026

Massive battles no longer overwhelm your screen feed.

  • Reworked busy sectors to prioritize nearby ships and hostiles instead of cutting everything past a fixed count.
  • Raised the scanner contact ceiling from 75 to 192.
  • Fixed destroyed or departed ships lingering on screen in crowded sectors.

Cursor options and graphics presets

v0.1.796 Jun 11, 2026

Smoother clicking and tunable graphics.

  • Added a software cursor option for reliable clicking on slow machines.
  • Reworked the Low, Medium, High and Ultra graphics presets.
  • Added more graphics customization options with a new Custom mode.
  • Fixed ship art rendering mirrored in space.

Blank universe fixed

v0.1.794 Jun 11, 2026

No more empty space on login.

  • Fixed logins into busy systems showing an empty universe until you relogged.
  • Fixed busy systems silently freezing ship updates for everyone online.
  • Changed crowded space to show the nearest ships first.

Real ships, real hunts

v0.1.788 Jun 11, 2026

Enemies fly their own hulls now.

  • Gave enemies their own ship hulls instead of one shared frame.
  • Sent heavier enemy hulls into more dangerous systems.
  • Made hunt targets restock in the world as you clear them.
  • Gave every ship hull its own art slot.

One of a kind

v0.1.786 Jun 11, 2026

No two pilots out there share a name.

  • Made every living NPC pilot’s name unique across the galaxy.

Some pilots have names

v0.1.785 Jun 11, 2026

A few pilots out there have names you might know.

  • Added rare one-of-a-kind named pilots who turn up in the living population.
  • Made those named pilots carry a fatter bounty than ordinary spawns.

This is fine

v0.1.784 Jun 11, 2026

A station on the edge of Sol is on fire.

  • Added Tranquility Station, a permanently-burning derelict on the rim of Sol.
  • Added ambient fire and smoke effects that stations and ships can carry.

The banks, on the record

v0.1.778 Jun 11, 2026

Credit unions weave into the campaign.

  • Changed some Federation and Mercenary storyline scenes to reference the banks.

Side quests get a story

v0.1.777 Jun 11, 2026

Side jobs now tell you what's going on.

  • Added motivation and context to every side-quest description.
  • Reworked a dozen-plus side quests into multi-step jobs with briefing and payoff dialogue.

More Trader endings

v0.1.776 Jun 10, 2026

The Trader arc branches to many more endings.

  • Expanded the Trader arc with many more branching endings.
  • Added hidden endings for certain choices.

Fuller story branches

v0.1.775 Jun 10, 2026

The mid-story branches now play as full scenes.

  • Reworked the Federation and Mercenary mid-story branches into fuller scenes.
  • Fixed trader combat missions that could not be completed.

More Trader dialogue

v0.1.774 Jun 10, 2026

The newest Trader paths now have full dialogue.

  • Added dialogue across the newest Trader storylines, including the main ending.

Trader arc reworked

v0.1.773 Jun 10, 2026

More to do, fewer markers, every ending live.

  • Reworked the Trader arc to cut fly-to-a-marker busywork.
  • Added scan, mining, and light-combat objectives across the arc.
  • Added escort runs with a friendly Guild wing.
  • Finished the Trader storyline, with each ending tied to your choices.

Your choices now decide the Federation and Mercenary endings

v0.1.771 Jun 10, 2026

Both faction arcs reach all their endings.

  • Reworked both faction arcs to reach all of their endings.
  • Added the late-arc choices that decide which ending you get.
  • Fixed earlier arc choices not carrying through to the finale.
  • Added rare hidden endings for specific choice paths.

Story quests now have physical pickup and turn-in

v0.1.769 Jun 10, 2026

Story quests now require a physical dock.

  • Reworked the faction arcs into chapter-by-chapter quest chains instead of one invisible background quest.
  • Added explicit pickup and turn-in docks to every story quest.
  • Added a permanent tracker entry pointing to the next quest pickup when no story quest is active.
  • Fixed cross-quest choices carrying forward into later quests in the chain.

Banks with personality

v0.1.765 Jun 10, 2026

The three credit unions found their voices.

  • Reworked the three bank descriptions to read in each bank’s own voice.
  • Added bank mentions to story dialogue in several arcs.

Name your ships

v0.1.762 Jun 10, 2026

Your hangar, your names.

  • Added ship renaming to the hangar: right-click a parked ship and pick Rename.
  • Changed ship names to persist across sessions and ship swaps.

Share a sector, right-click the galaxy

v0.1.760 Jun 10, 2026

Sector links teleport your map view.

  • Added sector links to chat that open, select, and center the galaxy map when clicked.
  • Added right-click menus to galaxy map systems.
  • Added right-click menus to contract board postings.
  • Added contract links to chat for recruiting a wing.
  • Added right-click menus to quest journal entries.
  • Added right-click menus to radar contacts.

Tooltips and right-click menus, everywhere

v0.1.758 Jun 10, 2026

Hover anything, know everything.

  • Added stat tooltips to every item list in the game.
  • Added instant gear comparison against your fitted gear on hover.
  • Added stat tooltips to item links in chat.
  • Added right-click menus across all station services.
  • Added right-click buy and unlist menus to player base shops.
  • Added right-click menus to your fitted gear in Refit.
  • Added hull tooltips to the shipyard and hangar.

Your dead ship stays where it died

v0.1.755 Jun 10, 2026

Wrecks now wait for you forever.

  • Changed wrecked ships to stay at their death site until recovered.
  • Fixed wrecks vanishing from space after roughly 30 minutes.
  • Fixed wrecks vanishing from space after a server restart.
  • Added tow desks to most outposts.
  • Added towing to Pyx Exchange.
  • Added a free tow to your faction capital for wrecks stranded by a galaxy reset.

Google sign-in defaults to the browser

v0.1.752 Jun 10, 2026

Google sign-in now opens your browser by default.

  • Changed Google sign-in to open a browser window by default.
  • Changed the approve-by-code method to the secondary option in the gear menu.